LayerListSettings

open class LayerListSettings : ImglySettings

Constructors

LayerListSettings
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open fun LayerListSettings()

Types

Event
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class Event

Functions

acquireLayerReadLock
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open fun acquireLayerReadLock()
addAndSelectLayer
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open fun addAndSelectLayer(layerSettings: AbsLayerSettings): LayerListSettings
addLayer
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open fun addLayer(layerSettings: AbsLayerSettings): LayerListSettings
open fun addLayer(pos: Int, layerSettings: AbsLayerSettings): LayerListSettings
bringLayerToFront
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open fun bringLayerToFront(settings: AbsLayerSettings): LayerListSettings
callPreviewDirty
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open fun callPreviewDirty()
cloneLayerSettingsList
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open fun cloneLayerSettingsList(): List<AbsLayerSettings>
createValueDump
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fun createValueDump(): Array<Any>
describeContents
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open fun describeContents(): Int
deselect
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open fun deselect(layer: AbsLayerSettings): Boolean
equals
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open fun equals(o: Any): Boolean
getBackgroundColorInt
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open fun getBackgroundColorInt(): Int
getChangeMarkerList
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fun getChangeMarkerList(): Array<Boolean>
getHasRevertibleValues
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fun getHasRevertibleValues(): Boolean
getZIndexOf
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open fun getZIndexOf(settings: AbsLayerSettings): Int
hashCode
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open fun hashCode(): Int
hasNonDefaults
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open fun hasNonDefaults(): Boolean
open fun hasNonDefaults(): Boolean
isAllowedWithLicensed
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open fun isAllowedWithLicensed(): Boolean
isLayerAtTop
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open fun isLayerAtTop(settings: AbsLayerSettings): Boolean
onCreate
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open fun onCreate()
releaseLayer
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open fun releaseLayer()
releaseLayerReadLock
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open fun releaseLayerReadLock()
removeLayer
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open fun removeLayer(layerSettings: AbsLayerSettings): LayerListSettings
restoreValueDump
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fun restoreValueDump(dump: Array<Any>): Boolean
setBackgroundRGBColor
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open fun setBackgroundRGBColor(backgroundColor: Array<Float>): LayerListSettings
open fun setBackgroundRGBColor(backgroundColor: Int): LayerListSettings
setImageRect
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open fun setImageRect(showState: EditorShowState)
writeToParcel
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open fun writeToParcel(dest: NonExistentClass, flags: Int)
open fun writeToParcel(dest: Parcel, flags: Int)

Properties

active
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private open var active: AbsUILayerState
backgroundColor
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private open val backgroundColor: Array<Float>
CREATOR
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val CREATOR: Creator<LayerListSettings>
selected
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private open var selected: AbsLayerSettings