GlOperator

class GlOperator(stateHandler: <ERROR CLASS>, stageWidth: Int, stageHeight: Int)

Types

Callback
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interface Callback

Functions

equals
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open operator override fun equals(other: Any?): Boolean
hashCode
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open override fun hashCode(): Int
onDirtyFlag
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open fun onDirtyFlag(operation: <ERROR CLASS>)
release
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fun release()
render
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fun render(inputTexture: GlTexture?, renderToScreen: Boolean): GlTexture?
setCallback
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fun setCallback(callback: GlOperator.Callback?)
setGlOperation
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fun setGlOperation(vararg glOperations: Array<Out Class<Out <ERROR CLASS>>>)
fun setGlOperation(vararg glOperations: Array<Out String>)
toString
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open override fun toString(): String

Properties

stateHandler
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val stateHandler: <ERROR CLASS>