AdjustableBoundingBoxUIElement

class AdjustableBoundingBoxUIElement : BoundingBoxUIElement

Types

Companion
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object Companion

Functions

alsoAddTo
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infix override fun <A, B : MutableCollection<A>> A.alsoAddTo(b: B): A
infix override fun <A : Collection<C>, B : MutableCollection<C>, C> A.alsoAddTo(b: B): A
infix override fun <A : Map<*, C>, B : MutableCollection<C>, C> A.alsoAddTo(b: B): A
canRespondToTouchAt
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override fun canRespondToTouchAt(screenPos: FloatArray): <ERROR CLASS>
override fun canRespondToTouchAt(screenPosX: Float, screenPosY: Float): <ERROR CLASS>
draw
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override fun draw(canvas: <ERROR CLASS>)
equals
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open operator override fun equals(other: Any?): Boolean
flagDirtyWorld
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override fun flagDirtyWorld()
getTouchDistanceInPixel
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override fun getTouchDistanceInPixel(screenPos: FloatArray): <ERROR CLASS>
override fun getTouchDistanceInPixel(screenPosX: Float, screenPosY: Float): <ERROR CLASS>
getTouchedElement
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override fun getTouchedElement(screenPos: FloatArray): <ERROR CLASS>
override fun getTouchedElement(vectorPos: TransformedVector): TouchableUIElement?
override fun getTouchedElement(screenPosX: Float, screenPosY: Float): <ERROR CLASS>
hashCode
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open override fun hashCode(): Int
isTouchInsideTolerance
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override fun isTouchInsideTolerance(screenPos: FloatArray): <ERROR CLASS>
open override fun isTouchInsideTolerance(screenPosX: Float, screenPosY: Float): <ERROR CLASS>
makeContrastTo
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open override fun makeContrastTo(contrastReferanceColor: Int)
obtainLocalBounds
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open override fun obtainLocalBounds(): <ERROR CLASS>
obtainLocalToWorldTransformedVector
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override fun obtainLocalToWorldTransformedVector(): <ERROR CLASS>
onDirtyWorld
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open override fun onDirtyWorld()
onDraw
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open override fun onDraw(canvas: <ERROR CLASS>)
resetContrast
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open override fun resetContrast()
setPos
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open override fun setPos(pos: FloatArray)
open override fun setPos(x: Float, y: Float)
setSize
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open override fun setSize(width: Float, height: Float)
setWorldPos
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override fun setWorldPos(pos: FloatArray)
override fun setWorldPos(x: Float, y: Float)
toString
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open override fun toString(): String

Properties

edgeBottomLeft
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override val edgeBottomLeft: <ERROR CLASS>
edgeBottomRight
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override val edgeBottomRight: <ERROR CLASS>
edgeTopLeft
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override val edgeTopLeft: <ERROR CLASS>
edgeTopRight
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override val edgeTopRight: <ERROR CLASS>
elements
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override val elements: <ERROR CLASS>
id
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override var id: Int
invertedLocalTransformation
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protected override var invertedLocalTransformation: <ERROR CLASS>
invertedTransformation
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protected override var invertedTransformation: <ERROR CLASS>
isWorldPosDirty
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override var isWorldPosDirty: Boolean
lines
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override val lines: <ERROR CLASS>
localTransformation
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protected override var localTransformation: <ERROR CLASS>
minHeight
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override var minHeight: Float
minWidth
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override var minWidth: Float
minWorldHeight
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override var minWorldHeight: Float
minWorldWidth
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override var minWorldWidth: Float
rotation
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open override var rotation: Float
touchable
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override var touchable: Boolean
transformation
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protected override var transformation: <ERROR CLASS>
visible
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override var visible: Boolean
worldHeight
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open override var worldHeight: Float
worldRotation
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open override var worldRotation: Float
worldTransformation
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open override var worldTransformation: <ERROR CLASS>?
worldWidth
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open override var worldWidth: Float
worldX
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open override val worldX: Float
worldY
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open override val worldY: Float
x
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open override var x: Float
y
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open override var y: Float