open class GlParticles : GlObject
GlParticles(verticesData: FloatArray!) GlParticles() |
open fun attach(): Unit |
|
open fun disable(): Unit |
|
open fun drawAll(): Unit |
|
open fun enable(program: GlProgram!): Unit |
|
open fun onRelease(): Unit |
|
open fun updateVerticesData(floatPointList: FloatPointList!): Unit open fun updateVerticesData(verticesData: FloatArray!): Unit |
open static fun createGlContext(glThreadRunner: GlThreadRunner!): Unit |
|
open static fun destroyGlContext(): Unit |
|
open fun finalize(): Unit |
|
fun markAsUnused(): Unit |
|
fun release(): Unit |
|
open static fun resetToDisplayViewPort(): Unit |
|
open static fun setDisplayViewPort(x: Int, y: Int, width: Int, height: Int): Unit |