describeContents
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open fun describeContents(): Int |
equals
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open fun equals(other: Any?): Boolean |
finalize
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open fun finalize(): Unit |
getColorLut
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fun getColorLut(): Bitmap!
Return the Lut as Bitmap. Look at the imgly_lut_identity.png drawable to get a basic non changing LUT.
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getConfigType
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open fun getConfigType(): Class<out AbstractAsset!>! |
getDefaultIntensityValue
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open fun getDefaultIntensityValue(): Float |
getHorizontalTileCount
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open fun getHorizontalTileCount(): Int |
getLutBitmap
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open fun getLutBitmap(): Bitmap! |
getLutCube
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open fun getLutCube(rs: RenderScript!): Allocation!
Return the Renderscript LUT Allocation
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getNeutralStartPoint
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open fun getNeutralStartPoint(): Float |
getTextureSize
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open fun getTextureSize(): Int |
getVerticalTileCount
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open fun getVerticalTileCount(): Int |
hashCode
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open fun hashCode(): Int |
preloadLut
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open fun preloadLut(): Unit |
renderImage
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open fun renderImage(bitmap: Bitmap!, previewRendering: Boolean): Bitmap!
open fun renderImage(allocationIn: Allocation!, allocationOut: Allocation!, intensity: Float, previewMode: Boolean): Unit open fun renderImage(bitmap: Bitmap!, intensity: Float, previewMode: Boolean): Bitmap!
Render the filter
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unloadLut
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open fun unloadLut(): Unit |
writeToParcel
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open fun writeToParcel(dest: Parcel!, flags: Int): Unit |