doRespondOnClick
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open fun doRespondOnClick(event: TransformedMotionEvent!): Boolean |
drawStickerSlice
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open fun drawStickerSlice(canvas: Canvas!, region: RectF!, fullRange: RectF!): Unit |
drawTextToCanvas
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open fun drawTextToCanvas(canvas: Canvas!, config: TextStickerConfig!, workerSafe: TextInBoundsDrawer.WorkerSafe!): Unit |
getResultRect
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open fun getResultRect(fullImageRegion: Rect!, subSample: Float): Rect! |
getStickerDestinationRect
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open fun getStickerDestinationRect(scaleContext: TextLayerSettings.ScaleContext!): MultiRect! |
getStickerDestinationRectGlSafe
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open fun getStickerDestinationRectGlSafe(scaleContext: TextLayerSettings.ScaleContext!): MultiRect! |
getStickerMatrix
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open fun getStickerMatrix(scaleContext: TextLayerSettings.ScaleContext!): Transformation!
open fun getStickerMatrix(scaleContext: TextLayerSettings.ScaleContext!, stickerMatrix: Transformation!): Transformation!
open fun getStickerMatrix(): Transformation! |
getTouchedEdge
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open fun getTouchedEdge(pos: FloatArray!): RectEdge! |
glSetup
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open fun glSetup(): Unit |
isInBitmap
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open fun isInBitmap(event: TransformedMotionEvent!): Boolean |
isRelativeToCrop
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open fun isRelativeToCrop(): Boolean |
loadBitmapCache
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open fun loadBitmapCache(): Unit
open fun loadBitmapCache(pixelSize: Long): Unit |
needFullImageRegion
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open fun needFullImageRegion(): Boolean |
onActivated
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open fun onActivated(): Unit |
onAttachedToUI
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open fun onAttachedToUI(stateHandler: StateHandler!): Unit |
onDeactivated
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open fun onDeactivated(): Unit |
onDetachedFromUI
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open fun onDetachedFromUI(stateHandler: StateHandler!): Unit |
onDrawLayer
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open fun onDrawLayer(): Unit |
onDrawUI
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open fun onDrawUI(canvas: Canvas!): Unit |
onMotionEvent
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open fun onMotionEvent(event: TransformedMotionEvent!): Unit |
onStateChangeEvent
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open fun onStateChangeEvent(event: TextLayerSettings.Event!): Unit |
refresh
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open fun refresh(): Unit |
render
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open fun render(): Unit |
renderToCanvas
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open fun renderToCanvas(canvas: Canvas!, fullImageRegion: Rect!, destRegion: Rect!, transformation: Transformation!): Unit |
setHiddenAreaColor
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open static fun setHiddenAreaColor(color: Int): Unit |
setImageDimensions
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open fun setImageDimensions(): Unit |
setImageRect
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open fun setImageRect(rect: Rect!): Unit |