getFocusAngle
|
open fun getFocusAngle(): Float |
getFocusInnerRadius
|
open fun getFocusInnerRadius(): Float |
getFocusOuterRadius
|
open fun getFocusOuterRadius(): Float |
getFocusX
|
open fun getFocusX(): Float |
getFocusY
|
open fun getFocusY(): Float |
getRealFocusOuterRadius
|
open fun getRealFocusOuterRadius(): Float |
setAngleAndRadius
|
open fun setAngleAndRadius(focusAngle: Float, absoluteFocusInnerRadius: Float, absoluteFocusOuterRadius: Float): Unit
open fun setAngleAndRadius(focusAngle: Float, absoluteFocusOuterRadius: Float): Unit |
setFocusInnerRadius
|
open fun setFocusInnerRadius(absoluteFocusInnerRadius: Float): Unit |
setFocusOuterRadius
|
open fun setFocusOuterRadius(absoluteFocusOuterRadius: Float): Unit |
setFocusPosition
|
open fun setFocusPosition(relativeFocusX: Float, relativeFocusY: Float, focusAngle: Float, absoluteFocusInnerRadius: Float): Unit |