open class BoundingBoxUIElement : UIGroupElement
BoundingBoxUIElement() |
open var worldHeight: Float |
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open var worldWidth: Float |
val elements: <ERROR CLASS> |
open fun onSize(width: Float, height: Float): Unit |
infix fun <A, B : MutableCollection<A>> A.alsoAddTo(b: B): A |
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fun getTouchedElement(screenPos: Float2): <ERROR CLASS> fun getTouchedElement(screenPosX: Float, screenPosY: Float): <ERROR CLASS> fun getTouchedElement(vectorPos: TransformedVector): TouchableUIElement? |
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open fun makeContrastTo(contrastReferanceColor: ColorValue): Unit |
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open fun onDirtyWorld(): Unit |
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open fun onDraw(canvas: <ERROR CLASS>): Unit |
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open fun resetContrast(): Unit |
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open fun setSize(width: Float, height: Float): Unit |
val EDGE_LINE_GAP_IN_DP: Float |
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val ELEMENT_BOTTOM_LEFT: Int |
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val ELEMENT_BOTTOM_RIGHT: Int |
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val ELEMENT_TOP_LEFT: Int |
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val ELEMENT_TOP_RIGHT: Int |
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val LINE_THICKNESS_IN_DP: Float |
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val PADDING_IN_DP: Float |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |
class AdjustableBoundingBoxUIElement : BoundingBoxUIElement |
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class ScaleBackgroundBoundingBoxUIElement : BoundingBoxUIElement |