alsoAddTo
|
infix fun <A : Collection<C>, B : MutableCollection<C>, C> A.alsoAddTo(b: B): A
infix fun <A : Map<*, C>, B : MutableCollection<C>, C> A.alsoAddTo(b: B): A
infix fun <A, B : MutableCollection<A>> A.alsoAddTo(b: B): A |
getTouchedElement
|
fun getTouchedElement(screenPos: Float2): <ERROR CLASS>
fun getTouchedElement(screenPosX: Float, screenPosY: Float): <ERROR CLASS>
fun getTouchedElement(vectorPos: TransformedVector): TouchableUIElement? |
makeContrastTo
|
open fun makeContrastTo(contrastReferanceColor: ColorValue): Unit |
onDirtyWorld
|
open fun onDirtyWorld(): Unit |
onDraw
|
open fun onDraw(canvas: <ERROR CLASS>): Unit |
onSize
|
abstract fun onSize(width: Float, height: Float): Unit |
resetContrast
|
open fun resetContrast(): Unit |
setSize
|
open fun setSize(width: Float, height: Float): Unit |