Companion

object Companion

Functions

createGlContext
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fun createGlContext(glThreadRunner: GlThreadRunner)
destroyGlContext
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fun destroyGlContext(glThreadRunner: GlThreadRunner, releaseFinally: Boolean)
equals
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open operator override fun equals(other: Any?): Boolean
freeMemory
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fun freeMemory()
glDeleteBuffer
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fun glDeleteBuffer(handle: Int): <ERROR CLASS>
glGenBuffer
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fun glGenBuffer(): <ERROR CLASS>
glIsOutOfMemory
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fun glIsOutOfMemory(): Boolean
hashCode
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open override fun hashCode(): Int
runWithGlContext
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fun runWithGlContext(runnable: Runnable)
toString
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open override fun toString(): String
tryGlAllocate
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inline fun tryGlAllocate(block: () -> Unit): Boolean