EditorPreview

class EditorPreview constructor(context: <ERROR CLASS>, attrs: <ERROR CLASS>?) : GlGround

Functions

bindStateHandler
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open override fun bindStateHandler(stateHandler: <ERROR CLASS>)
doSetup
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override fun doSetup(): Boolean
equals
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open operator override fun equals(other: Any?): Boolean
glSetup
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open override fun glSetup(): Boolean
hashCode
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open override fun hashCode(): Int
invalidate
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open override fun invalidate()
notifyRender
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open override fun notifyRender()
onAttachedToWindow
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open override fun onAttachedToWindow()
onDetachedFromWindow
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open override fun onDetachedFromWindow()
onDraw
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open override fun onDraw(canvas: <ERROR CLASS>)
onDrawGl
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open override fun onDrawGl()
onDrawLayer
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open override fun onDrawLayer()
onDrawUI
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open override fun onDrawUI(canvas: <ERROR CLASS>)
onPause
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fun onPause()
onResultDirty
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open override fun onResultDirty()
onResume
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fun onResume()
onShutdown
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fun onShutdown()
onSizeChanged
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open override fun onSizeChanged(width: Int, height: Int, oldWidth: Int, oldHeight: Int)
onTouchEvent
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open override fun onTouchEvent(event: <ERROR CLASS>): Boolean
open override fun onTouchEvent(event: <ERROR CLASS>): Boolean
onTransformationChanges
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open override fun onTransformationChanges(showState: EditorShowState)
postInvalidate
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open override fun postInvalidate()
postInvalidateUi
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override fun postInvalidateUi()
previewForceRendering
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open override fun previewForceRendering()
queueEvent
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override fun queueEvent(r: Runnable)
override fun queueEvent(r: () -> Unit)
render
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open override fun render(force: Boolean)
renderOffscreen
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open override fun renderOffscreen(cropToFit: Boolean): <ERROR CLASS>
renderOffscreenFromGlMainThread
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open override fun renderOffscreenFromGlMainThread(): <ERROR CLASS>
requestRender
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override fun requestRender()
startExport
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open override fun startExport()
surfaceChanged
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open override fun surfaceChanged(holder: <ERROR CLASS>, format: Int, w: Int, h: Int)
surfaceCreated
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open override fun surfaceCreated(holder: <ERROR CLASS>)
surfaceDestroyed
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open override fun surfaceDestroyed(holder: <ERROR CLASS>)
toString
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open override fun toString(): String

Properties

backgroundColor
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override var backgroundColor: FloatArray
currentThread
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override var currentThread: GLThread?
drawRunnable
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override val drawRunnable: Runnable
editorSaveState
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override val editorSaveState: EditorSaveState
eglSurfaceHandler
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override val eglSurfaceHandler: <ERROR CLASS>
isAttached
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override var isAttached: Boolean
isDestroyed
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override val isDestroyed: AtomicBoolean
isInPanAction
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override var isInPanAction: Boolean
isInZoomAction
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override var isInZoomAction: Boolean
layerHasReceivedMotionEvent
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override var layerHasReceivedMotionEvent: Boolean
layerListSettings
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override val layerListSettings: <ERROR CLASS>
needBlocksInit
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override var needBlocksInit: Boolean
needSetup
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override var needSetup: Boolean
onImageCenterPos
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override val onImageCenterPos: FloatArray
onScreenCenterPos
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override val onScreenCenterPos: FloatArray
renderInQueue
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override val renderInQueue: AtomicBoolean
renderRequested
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override val renderRequested: AtomicBoolean
renderTimeOut
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override var renderTimeOut: Long
roxOperator
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override var roxOperator: RoxOperator?
setupBlocks
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override val setupBlocks: MutableList<GLSurfaceView.SetupInit<Out Any>>
stageRatio
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override var stageRatio: Float
startZoomOffsetX
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override var startZoomOffsetX: Float
startZoomOffsetY
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override var startZoomOffsetY: Float
startZoomScale
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override var startZoomScale: Float
stateHandler
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open override var stateHandler: <ERROR CLASS>
thread
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override val thread: GLThread
transformSettings
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override val transformSettings: TransformSettings
whileDrawExport
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override var whileDrawExport: Boolean
zoomOffsetX
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override var zoomOffsetX: Float
zoomOffsetY
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override var zoomOffsetY: Float
zoomScale
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override var zoomScale: Float