GlGround

open class GlGround constructor(context: <ERROR CLASS>, attrs: <ERROR CLASS>?, defStyleAttr: Int) : ImgLyUISurfaceView, RoxOperator.Callback

Types

Companion
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object Companion

Functions

bindStateHandler
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open override fun bindStateHandler(stateHandler: <ERROR CLASS>)
doSetup
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override fun doSetup(): Boolean
equals
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open operator override fun equals(other: Any?): Boolean
glSetup
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open override fun glSetup(): Boolean
hashCode
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open override fun hashCode(): Int
invalidate
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open fun invalidate()
notifyRender
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open fun notifyRender()
onAttachedToWindow
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open override fun onAttachedToWindow()
onDetachedFromWindow
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open override fun onDetachedFromWindow()
onDraw
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open fun onDraw(canvas: <ERROR CLASS>)
onDrawGl
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open override fun onDrawGl()
onDrawLayer
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open fun onDrawLayer()
onDrawUI
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open override fun onDrawUI(canvas: <ERROR CLASS>)
onResultDirty
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open override fun onResultDirty()
onSizeChanged
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open fun onSizeChanged(width: Int, height: Int, oldWidth: Int, oldHeight: Int)
onTouchEvent
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open fun onTouchEvent(event: <ERROR CLASS>): Boolean
open fun onTouchEvent(event: <ERROR CLASS>): Boolean
onTransformationChanges
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open fun onTransformationChanges(showState: EditorShowState)
postInvalidate
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open fun postInvalidate()
postInvalidateUi
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override fun postInvalidateUi()
previewForceRendering
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open fun previewForceRendering()
queueEvent
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override fun queueEvent(r: Runnable)
override fun queueEvent(r: () -> Unit)
render
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open override fun render(force: Boolean)
renderOffscreen
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open fun renderOffscreen(cropToFit: Boolean): <ERROR CLASS>
renderOffscreenFromGlMainThread
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open fun renderOffscreenFromGlMainThread(): <ERROR CLASS>
requestRender
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override fun requestRender()
startExport
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open fun startExport()
surfaceChanged
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open override fun surfaceChanged(holder: <ERROR CLASS>, format: Int, w: Int, h: Int)
surfaceCreated
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open override fun surfaceCreated(holder: <ERROR CLASS>)
surfaceDestroyed
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open override fun surfaceDestroyed(holder: <ERROR CLASS>)
toString
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open override fun toString(): String

Properties

currentThread
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override var currentThread: GLThread?
drawRunnable
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override val drawRunnable: Runnable
eglSurfaceHandler
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override val eglSurfaceHandler: <ERROR CLASS>
isAttached
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override var isAttached: Boolean
isDestroyed
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override val isDestroyed: AtomicBoolean
needBlocksInit
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override var needBlocksInit: Boolean
needSetup
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override var needSetup: Boolean
renderInQueue
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override val renderInQueue: AtomicBoolean
renderRequested
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override val renderRequested: AtomicBoolean
renderTimeOut
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override var renderTimeOut: Long
roxOperator
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var roxOperator: RoxOperator?
setupBlocks
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override val setupBlocks: MutableList<GLSurfaceView.SetupInit<Out Any>>
stateHandler
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open override var stateHandler: <ERROR CLASS>
thread
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override val thread: GLThread

Inheritors

EditorPreview
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