@WorkerThread public class GlProgramLinearBlur extends GlProgram
Constructor and Description |
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GlProgramLinearBlur() |
Modifier and Type | Method and Description |
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void |
setUniformBlurRadius(float u_blurRadius) |
void |
setUniformDelta(float[] u_delta) |
void |
setUniformDelta(float u_deltaX,
float u_deltaY) |
void |
setUniformEndPosition(float[] u_endPosition) |
void |
setUniformEndPosition(float u_endPositionX,
float u_endPositionY) |
void |
setUniformGradientSize(float u_gradientSize) |
void |
setUniformImage(GlTexture u_image) |
void |
setUniformSize(float u_size) |
void |
setUniformStartPosition(float[] u_startPosition) |
void |
setUniformStartPosition(float u_startPositionX,
float u_startPositionY) |
void |
setUniformTexSize(float[] u_texSize) |
void |
setUniformTexSize(float u_texSizeX,
float u_texSizeY) |
attach, getAttribute, getHandle, getUniform, loadProgram, onRelease, setUseDynamicInput, toString, use, useProgram
createGlContext, destroyGlContext, finalize, markAsUnused, release, resetToDisplayViewPort, setDisplayViewPort
public void setUniformBlurRadius(float u_blurRadius)
public void setUniformDelta(float[] u_delta)
public void setUniformDelta(float u_deltaX, float u_deltaY)
public void setUniformEndPosition(float[] u_endPosition)
public void setUniformEndPosition(float u_endPositionX, float u_endPositionY)
public void setUniformGradientSize(float u_gradientSize)
public void setUniformImage(GlTexture u_image)
public void setUniformSize(float u_size)
public void setUniformStartPosition(float[] u_startPosition)
public void setUniformStartPosition(float u_startPositionX, float u_startPositionY)
public void setUniformTexSize(float[] u_texSize)
public void setUniformTexSize(float u_texSizeX, float u_texSizeY)