fun GlFragmentShader(res: Int, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)
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fun GlFragmentShader(shader: GlFragmentShader, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)
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fun GlFragmentShader(rawSourceCode: String, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)
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