GlFragmentShader

fun GlFragmentShader(res: Int, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)
fun GlFragmentShader(shader: GlFragmentShader, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)
fun GlFragmentShader(rawSourceCode: String, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)