GlFragmentShader
Created by svennahler on 24.02.17.
class GlFragmentShader constructor(rawSourceCode: String, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int) : GlAbstractShader
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Constructors
GlFragmentShader
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fun GlFragmentShader(res: Int, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)
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GlFragmentShader
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fun GlFragmentShader(shader: GlFragmentShader, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)
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GlFragmentShader
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fun GlFragmentShader(rawSourceCode: String, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualLodCount: Int)
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Types
Functions
addExternalTextureSupport
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addVirtualTextureSupport
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fun addVirtualTextureSupport(sourceCode: String, type: GlVirtualMipMapTexture.VirtualTextureType, lodCount: Int): String
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equals
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queueDestroy
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queueRebound
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override fun queueRebound()
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reboundGlContext
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releaseGlContext
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override fun releaseGlContext()
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Properties
glContext
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sourceCode
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useDynamicInput
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