GlProgram
Created by svennahler on 24.02.17.
open class GlProgram(vertexShader: GlVertexShader, fragmentShader: GlFragmentShader) : GlObject
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Constructors
GlProgram
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fun GlProgram(vertexShader: GlVertexShader, fragmentShader: GlFragmentShader)
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Types
Functions
blitToViewPort
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fun blitToViewPort()
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convertAbsolute
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convertRelative
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equals
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getAttribute
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getUniform
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onHandlesInvalid
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open fun onHandlesInvalid()
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queueDestroy
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queueRebound
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override fun queueRebound()
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reboundGlContext
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releaseGlContext
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override fun releaseGlContext()
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setChunkWorldCords
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fun setChunkWorldCords(chunkRect: <ERROR CLASS>, imageRect: <ERROR CLASS>, textureWidth: Int, textureHeight: Int)
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setProgramConfig
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fun setProgramConfig(useExternalTexture: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType, virtualTextureLodCount: Int)
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setUseDynamicInput
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