Constructors
GlVirtualMipMapTexture
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fun GlVirtualMipMapTexture()
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Types
StepInfo
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data class StepInfo(region: <ERROR CLASS>, xRes: Int, yRes: Int, offsetTop: Int, offsetLeft: Int, offsetRight: Int, offsetBottom: Int, relativeOffsetTop: Float, relativeOffsetLeft: Float, relativeOffsetRight: Float, relativeOffsetBottom: Float, sourceSample: Float) : Recyclable
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VirtualTextureType
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enum VirtualTextureType : Enum<GlVirtualMipMapTexture.VirtualTextureType>
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Functions
bindTexture
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drawMipMap
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inline fun drawMipMap(width: Int, height: Int, minOffset: Int, region: <ERROR CLASS>?, lodSteps: Int, crossinline drawTexture: (GlVirtualMipMapTexture.StepInfo) -> Unit)
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equals
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generateMipMap
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inline fun generateMipMap(width: Int, height: Int, minOffset: Int, region: <ERROR CLASS>, lodSteps: Int, crossinline getTexture: (GlVirtualMipMapTexture.StepInfo) -> GlTexture)
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queueDestroy
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queueRebound
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override fun queueRebound()
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reboundGlContext
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releaseGlContext
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override fun releaseGlContext()
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Properties
copyProgram
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frameBuffers
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glContext
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isExternalTexture
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lodRectValues
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mipMapShape
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virtualHeight
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virtualWidth
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