ImgLyUISurfaceView

Created by svennahler on 31.10.16.

abstract class ImgLyUISurfaceView constructor(context: <ERROR CLASS>, attrs: <ERROR CLASS>?, defStyleAttr: Int) : GLSurfaceView

Constructors

ImgLyUISurfaceView
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fun ImgLyUISurfaceView(context: <ERROR CLASS>, attrs: <ERROR CLASS>?, defStyleAttr: Int)

Functions

bindStateHandler
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open override fun bindStateHandler(stateHandler: <ERROR CLASS>)
doSetup
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override fun doSetup(): Boolean
equals
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open operator override fun equals(other: Any?): Boolean
glSetup
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abstract override fun glSetup(): Boolean
hashCode
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open override fun hashCode(): Int
onAttachedToWindow
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open override fun onAttachedToWindow()
onDetachedFromWindow
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open override fun onDetachedFromWindow()
onDrawGl
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abstract override fun onDrawGl()
onDrawUI
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open fun onDrawUI(canvas: <ERROR CLASS>)
postInvalidateUi
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fun postInvalidateUi()
queueEvent
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override fun queueEvent(r: Runnable)
override fun queueEvent(r: () -> Unit)
render
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open override fun render(force: Boolean)
requestRender
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fun requestRender()
surfaceChanged
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open fun surfaceChanged(holder: <ERROR CLASS>, format: Int, w: Int, h: Int)
surfaceCreated
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open fun surfaceCreated(holder: <ERROR CLASS>)
surfaceDestroyed
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open fun surfaceDestroyed(holder: <ERROR CLASS>)
toString
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open override fun toString(): String

Properties

currentThread
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override var currentThread: GLThread?
drawRunnable
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override val drawRunnable: Runnable
eglSurfaceHandler
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override val eglSurfaceHandler: <ERROR CLASS>
isAttached
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override var isAttached: Boolean
needBlocksInit
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override var needBlocksInit: Boolean
needSetup
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override var needSetup: Boolean
renderInQueue
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override val renderInQueue: AtomicBoolean
renderRequested
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override val renderRequested: AtomicBoolean
renderTimeOut
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override var renderTimeOut: Long
setupBlocks
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override val setupBlocks: MutableList<GLSurfaceView.SetupInit<Out Any>>
stateHandler
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open override var stateHandler: <ERROR CLASS>
thread
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override val thread: GLThread

Inheritors

GlGround
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