Constructors
GlLayerRect
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fun GlLayerRect()
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GlLayerRect
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GlLayerRect
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Functions
attachBuffer
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override fun attachBuffer()
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drawWith
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enable
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equals
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queueDestroy
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queueRebound
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override fun queueRebound()
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reboundGlContext
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releaseGlContext
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override fun releaseGlContext()
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runWith
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setBackgroundTexture
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fun setBackgroundTexture(rect: <ERROR CLASS>, transformation: <ERROR CLASS>?, contextRect: <ERROR CLASS>)
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fun setBackgroundTexture(rect: <ERROR CLASS>, transformation: <ERROR CLASS>?, contextWidth: Int, contextHeight: Int)
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setShape
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setTexture
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fun setTexture(rect: <ERROR CLASS>, transformation: <ERROR CLASS>?, contextWidth: Int, contextHeight: Int)
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updateFloatBuffer
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override fun updateFloatBuffer(dataShapePos: FloatArray, dataTexturePos: FloatArray, dataBackgroundTexturePos: FloatArray)
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updateVerticesData
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override fun updateVerticesData(shapePos: FloatArray, texturePos: FloatArray, backgroundTexturePos: FloatArray)
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Properties
attributeBackgroundCoordinates
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attributePositions
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attributeTextureCoordinates
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dataLength
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glContext
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hasChainedOrder
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hasStaticData
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vertexBufferSizeInvalid
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verticesDataBuffer
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