new RenderTexture(renderer, width, height, pixelRatio)
sdk/core/engine/textures/render-texture.js, line 40
Creates a RenderTexture
Name | Type | Default | Description |
---|---|---|---|
renderer |
PhotoEditorSDK.Engine.BaseRenderer | ||
width |
Number | 100 | optional |
height |
Number | 100 | optional |
pixelRatio |
Number | 1 | optional |
Extends
Methods
-
clear(color)
sdk/core/engine/textures/render-texture.js, line 107 -
Clears this texture's render buffer
Name Type Description color
PhotoEditorSDK.Color -
dispose()
sdk/core/engine/textures/render-texture.js, line 189 -
Disposes this RenderTexture
-
getRenderTarget(){PhotoEditorSDK.Engine.WebGLRenderTarget}
sdk/core/engine/textures/render-texture.js, line 184 -
Returns the render target
Returns:
Type Description PhotoEditorSDK.Engine.WebGLRenderTarget -
render(displayObject)
sdk/core/engine/textures/render-texture.js, line 133 -
Renders the given DisplayObject
Name Type Description displayObject
PhotoEditorSDK.Engine.DisplayObject -
resizeTo(dimensions)
sdk/core/engine/textures/render-texture.js, line 115 -
Resizes this RenderTexture to the given dimensions
Name Type Description dimensions
PhotoEditorSDK.Math.Vector2