new TextureShader(renderer, vertexSource, fragmentSource)
sdk/core/engine/shaders/texture-shader.js, line 34
Creates a TextureShader
Name | Type | Description |
---|---|---|
renderer |
PhotoEditorSDK.Engine.BaseRenderer | |
vertexSource |
String | |
fragmentSource |
String |
Extends
Members
-
staticPhotoEditorSDK.Engine.TextureShader.defaultAttributesArray.<String>
-
The default WebGL attributes
-
staticPhotoEditorSDK.Engine.TextureShader.defaultFragmentSourceString
-
The default fragment shader source code
-
staticPhotoEditorSDK.Engine.TextureShader.defaultUniformsObject
-
The default uniforms
-
staticPhotoEditorSDK.Engine.TextureShader.defaultVertexSourceString
-
The default vertex shader source code